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Blender 3D modeling, animation, rendering installation consulting
Setup & installation of your animation & 3D Modeling/Rendering farms
How Dotnoc supports Blender
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- Blender Installation on Linux and Windows
- Blender support services and consulting
- Network installations for Blender workstations and Servers
- Support & consulting for other open sourced animation software
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What is Blender?
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Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
Blender has many functions and works with other open sourced softwares.
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow.
- Undo support on all levels
- Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
- Anti-aliased fonts with international translation support
- Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
- Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV.
- Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats.
- Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin.
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For 3D Animation
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- Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
- Non-linear animation mixer with automated walkcycles along paths
- Constraint system
- Vertex key framing for morphing, with controlling sliders
- Character animation pose editor
- Animatable lattice deformation
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Python scripting access for custom and procedural animation effects
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For 3D Modeling
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- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
- 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
- Mesh modeling based on vertex, edge and/or face selection
- Boolean mesh functions
- Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
- Python scripting access for custom tools
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For 3D Rendering
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- Very fast inbuilt raytracer
- Integral support for the famous Yafray render engine
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Environment maps, halos, lens flares, fog
- Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
- Edge rendering for toon shading
- Procedural Textures
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
- UV texture editor with various mesh unwrap modes
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For 3D Gaming
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- Graphical editor for defining interactive behavior without programming
- Collision detection and dynamics simulation
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
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some information about Blender taken from
blender.org
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